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One thing they don’t told you when you start gunsmithing school :
You will have your hands wrapped around hard Dick’s all day long.
Oh come on it wasn’t that bad of a joke.
If you load a save from the last version you will encounter a bug at the home.
When you do, in the console just type :
l.route=None
A hotfix will be released, but it’s currently too hot and I don’t want to burn myself so I’ll let it cool a bit.
I just finished implementing the content for the next update.
Now Jan needs to pass over the TODOs I left for him and a write a short SMS conversation he glossed over but I cannot tolerate :p
Then we will test it and troubleshoot if necessary (and let’s face it, it will be).
Il still looks good for a end-of-the-week release.
Hey, I’m back from my annual Advance Dungeons&Dragons 2nd Ed. session. We ended a campaign started 20 years ago.
I’ll implement the new content this week and depending how many issue with the script I encounter, the update should be online before next week.
Hey guys!
So, It’s been a little more than a week since the last update and we’re both pretty pleased with it.
Especially since it seems to have gone smoothly.But by all means, if there’s anything you liked or disliked about those additions, just let me know and I’ll be happy to hear you out.
Because, even though we have established a pretty clear direction and style we do tend to listen to you guys.
I do mean it.
About the next update:
There’s really not that much to report just yet, except that I’ve already started setting up the scenes and I’ll try to have a fully rendered teaser of one of those by this weekend.
I’ll also be going over what that version will contain in more details, since the next update will have the first real instance of branching.
Be sure to check that out this weekend and looking forward to sharing more with you as we progress with the development.
However, that’s pretty much all for now…
Cheers.
-Jan